![]() ![]() The gridline displayed for a given road depends on what road you moused over and what road type you currently have selected. Turning on the "gridlines" feature when plopping a road tile will display gridlines for the last two road tiles you mouse over. Luckily the game itself provides an excellent tool to help you with this. I'm going to assume that most people are interested in the most efficient use of a given space for high density buildings allowing you to stuff as much population/commerce/jobs into your city as possible. To answer this I'm going to need to establish some criteria for "ideal".
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